# gamedev.pl MCP server

> Build playable browser games on gamedev.pl from your own coding agent, with progress and drafts reported back to Creator Studio.

- Listing: https://mcp.tc/i/gamedev-pl
- Connect: use the server's own URL `https://www.gamedev.pl/api/mcp` (OAuth sign-in at the server); clients connect to it directly. The listing link is a page, not an MCP endpoint.
- Type: remote (Streamable HTTP)
- Auth: OAuth sign-in
- Category: [Developer Tools](https://mcp.tc/c/developer-tools)
- Vendor: gamedevpl
- Homepage: <https://www.gamedev.pl>
- Repository: <https://github.com/gamedevpl/www.gamedev.pl>

## About

Connects a coding agent to the gamedev.pl platform, where a described game is turned into real code, reviewed, and published to a browser catalog. The tools cover one build round: opening or rejoining it, reading the brief and engine kit, asking the kit and docs questions, staging and delivering source files, checking the quality gate, and exchanging progress, screenshots and messages with the creator.

It is a hosted remote endpoint over streamable HTTP, with nothing to install. Sign in with OAuth. Creating games is in closed beta: the tools load for anyone, but calls need an approved creator account.

## What it can do

- Open or rejoin a game build round
- Read the creator's brief and the engine kit
- Ask questions against the kit and docs
- Stage and deliver game source files
- Check the quality gate
- Send progress, screenshots and messages to the creator

## Example prompts

- "Open my gamedev.pl build round and read the brief for my game."
- "Build the game described in the brief and stage the source files."
- "Check whether my game passes the quality gate."
- "Send the creator a screenshot of the current draft."

## Install

### Claude Code

1. Run this in a terminal, in your project folder:

```bash
claude mcp add --transport http gamedev-pl https://www.gamedev.pl/api/mcp
```

2. Start Claude Code, type `/mcp`, pick **gamedev-pl** and choose **Authenticate**. A browser window opens for the gamedevpl sign-in.

Add `--scope user` to make it available in every project, not just this one.

### Claude Desktop

1. Open **Settings → Connectors** and click **Add custom connector**.

2. Name it **gamedev.pl** and paste this URL:

```url
https://www.gamedev.pl/api/mcp
```

3. Click **Add**, then **Connect**, and sign in when gamedevpl asks.

Claude Desktop’s JSON config file only starts local servers. Remote servers go through Connectors, and connectors you add on claude.ai show up here too.

### claude.ai

1. Open the connector form on claude.ai. This button fills in the name and URL for you:

[Add to claude.ai](<https://claude.ai/customize/connectors?modal=add-custom-connector&connectorName=gamedev.pl&connectorUrl=https%3A%2F%2Fwww.gamedev.pl%2Fapi%2Fmcp>) (opens connector settings)

2. Check that the URL reads `https://www.gamedev.pl/api/mcp` and click **Add**.

3. Click **Connect** and sign in when gamedevpl asks.

Free plans allow one custom connector. On Team and Enterprise plans an owner adds it under **Organization settings → Connectors**.

### ChatGPT

1. On chatgpt.com, open **Settings → Security and login** and turn on **Developer mode**.

2. Go to `chatgpt.com/plugins` and click **+** to create an app for a remote MCP server.

3. Paste `https://www.gamedev.pl/api/mcp` as the server URL and choose **OAuth**. ChatGPT sends you to gamedevpl to sign in.

Developer mode is available on the web for Plus, Pro, Business, Enterprise and Education accounts.

### Cursor

[Add to Cursor](<https://cursor.com/install-mcp?name=gamedev-pl&config=eyJ1cmwiOiJodHRwczovL3d3dy5nYW1lZGV2LnBsL2FwaS9tY3AifQ%3D%3D>) (opens Cursor)

Or add it by hand to `~/.cursor/mcp.json` (all projects) or `.cursor/mcp.json` (this project):

`mcp.json`:

```json
{
  "mcpServers": {
    "gamedev-pl": {
      "url": "https://www.gamedev.pl/api/mcp"
    }
  }
}
```

Cursor shows **Needs login** next to the server. Click it to sign in.

### VS Code

[Install in VS Code](<https://vscode.dev/redirect/mcp/install?name=gamedev-pl&config=%7B%22type%22%3A%22http%22%2C%22url%22%3A%22https%3A%2F%2Fwww.gamedev.pl%2Fapi%2Fmcp%22%7D>) (opens VS Code)

Or from a terminal:

```bash
code --add-mcp '{"name":"gamedev-pl","type":"http","url":"https://www.gamedev.pl/api/mcp"}'
```

Or commit it to the repo in `.vscode/mcp.json`:

`.vscode/mcp.json`:

```json
{
  "servers": {
    "gamedev-pl": {
      "type": "http",
      "url": "https://www.gamedev.pl/api/mcp"
    }
  }
}
```

VS Code asks you to sign in the first time the server starts.

### Devin Desktop

1. Add it to `~/.config/devin/mcp_config.json` (macOS and Linux) or `%APPDATA%\devin\mcp_config.json` (Windows):

`mcp_config.json`:

```json
{
  "mcpServers": {
    "gamedev-pl": {
      "serverUrl": "https://www.gamedev.pl/api/mcp"
    }
  }
}
```

2. Refresh the MCP server list in Cascade and sign in when asked.

Devin Desktop is the new name for Windsurf. It reads `serverUrl` (or `url`) for remote servers.

### Codex

```bash
codex mcp add gamedev-pl --url https://www.gamedev.pl/api/mcp
codex mcp login gamedev-pl
```

Or edit `~/.codex/config.toml` directly:

`config.toml`:

```toml
[mcp_servers.gamedev-pl]
url = "https://www.gamedev.pl/api/mcp"
```

### Gemini CLI

```bash
gemini mcp add --transport http gamedev-pl https://www.gamedev.pl/api/mcp
```

Then, inside Gemini CLI, run `/mcp auth gamedev-pl` to sign in.

This adds it to the current project. Add `-s user` to use it everywhere.

### Any client

Most clients accept this shape. Some name the URL field differently: `serverUrl` in Devin Desktop, `httpUrl` in Gemini CLI’s settings file.

```json
{
  "mcpServers": {
    "gamedev-pl": {
      "type": "http",
      "url": "https://www.gamedev.pl/api/mcp"
    }
  }
}
```

Zed puts servers under `context_servers` in its settings. Cline needs `"type": "streamableHttp"`, or it assumes SSE.

Client only starts local servers? Bridge it with `npx -y mcp-remote https://www.gamedev.pl/api/mcp`.

## Details

- Server version: 1.0.1
- Last checked: 2026-10-04 (reachable, asks for credentials)
- Listed: 2026-10-04
- Updated: 2026-10-04

---
Source: https://mcp.tc/i/gamedev-pl (mcp.tc is an independent directory, not affiliated with this server's publisher). Corrections: https://mcp.tc/report
