# Pascal 3D Editor MCP server

> Create, inspect, validate and save editable 3D building scenes in Pascal projects from your AI assistant.

- Listing: https://mcp.tc/i/pascal-3d-editor
- Connect: use the server's own URL `https://editor.pascal.app/api/mcp` (OAuth sign-in at the server); clients connect to it directly. The listing link is a page, not an MCP endpoint.
- Type: remote (Streamable HTTP)
- Auth: OAuth sign-in
- Category: [Design, Websites & CMS](https://mcp.tc/c/design)
- Vendor: Pascal
- Homepage: <https://editor.pascal.app/docs/developers/mcp>

## About

Connects an AI agent to Pascal, a 3D building editor. The agent can create, inspect, edit, validate and save 3D building projects. Changes use the same project store as the browser editor, so you can watch the result and keep editing it there.

The hosted endpoint uses streamable HTTP and supports OAuth sign-in with scene read and write scopes. A Bearer API key created in Pascal Settings can also be sent in the Authorization header. A local mode through the Pascal CLI exists for projects stored locally and needs no hosted account.

## What it can do

- Create editable 3D building scenes
- Inspect existing project scenes
- Validate scenes before saving
- Save changes to the Pascal project store
- Continue editing the same project in the browser editor

## Example prompts

- "Create a small two-room apartment scene in my Pascal project."
- "Inspect my current Pascal scene and list what it contains."
- "Validate the scene and tell me about any problems."
- "Check that this sofa fits in the living room, then save the scene."

## Install

### Claude Code

1. Run this in a terminal, in your project folder:

```bash
claude mcp add --transport http pascal-3d-editor https://editor.pascal.app/api/mcp
```

2. Start Claude Code, type `/mcp`, pick **pascal-3d-editor** and choose **Authenticate**. A browser window opens for the Pascal sign-in.

Add `--scope user` to make it available in every project, not just this one.

### Claude Desktop

1. Open **Settings → Connectors** and click **Add custom connector**.

2. Name it **Pascal 3D Editor** and paste this URL:

```url
https://editor.pascal.app/api/mcp
```

3. Click **Add**, then **Connect**, and sign in when Pascal asks.

Claude Desktop’s JSON config file only starts local servers. Remote servers go through Connectors, and connectors you add on claude.ai show up here too.

### claude.ai

1. Open the connector form on claude.ai. This button fills in the name and URL for you:

[Add to claude.ai](<https://claude.ai/customize/connectors?modal=add-custom-connector&connectorName=Pascal%203D%20Editor&connectorUrl=https%3A%2F%2Feditor.pascal.app%2Fapi%2Fmcp>) (opens connector settings)

2. Check that the URL reads `https://editor.pascal.app/api/mcp` and click **Add**.

3. Click **Connect** and sign in when Pascal asks.

Free plans allow one custom connector. On Team and Enterprise plans an owner adds it under **Organization settings → Connectors**.

### ChatGPT

1. On chatgpt.com, open **Settings → Security and login** and turn on **Developer mode**.

2. Go to `chatgpt.com/plugins` and click **+** to create an app for a remote MCP server.

3. Paste `https://editor.pascal.app/api/mcp` as the server URL and choose **OAuth**. ChatGPT sends you to Pascal to sign in.

Developer mode is available on the web for Plus, Pro, Business, Enterprise and Education accounts.

### Cursor

[Add to Cursor](<https://cursor.com/install-mcp?name=pascal-3d-editor&config=eyJ1cmwiOiJodHRwczovL2VkaXRvci5wYXNjYWwuYXBwL2FwaS9tY3AifQ%3D%3D>) (opens Cursor)

Or add it by hand to `~/.cursor/mcp.json` (all projects) or `.cursor/mcp.json` (this project):

`mcp.json`:

```json
{
  "mcpServers": {
    "pascal-3d-editor": {
      "url": "https://editor.pascal.app/api/mcp"
    }
  }
}
```

Cursor shows **Needs login** next to the server. Click it to sign in.

### VS Code

[Install in VS Code](<https://vscode.dev/redirect/mcp/install?name=pascal-3d-editor&config=%7B%22type%22%3A%22http%22%2C%22url%22%3A%22https%3A%2F%2Feditor.pascal.app%2Fapi%2Fmcp%22%7D>) (opens VS Code)

Or from a terminal:

```bash
code --add-mcp '{"name":"pascal-3d-editor","type":"http","url":"https://editor.pascal.app/api/mcp"}'
```

Or commit it to the repo in `.vscode/mcp.json`:

`.vscode/mcp.json`:

```json
{
  "servers": {
    "pascal-3d-editor": {
      "type": "http",
      "url": "https://editor.pascal.app/api/mcp"
    }
  }
}
```

VS Code asks you to sign in the first time the server starts.

### Devin Desktop

1. Add it to `~/.config/devin/mcp_config.json` (macOS and Linux) or `%APPDATA%\devin\mcp_config.json` (Windows):

`mcp_config.json`:

```json
{
  "mcpServers": {
    "pascal-3d-editor": {
      "serverUrl": "https://editor.pascal.app/api/mcp"
    }
  }
}
```

2. Refresh the MCP server list in Cascade and sign in when asked.

Devin Desktop is the new name for Windsurf. It reads `serverUrl` (or `url`) for remote servers.

### Codex

```bash
codex mcp add pascal-3d-editor --url https://editor.pascal.app/api/mcp
codex mcp login pascal-3d-editor
```

Or edit `~/.codex/config.toml` directly:

`config.toml`:

```toml
[mcp_servers.pascal-3d-editor]
url = "https://editor.pascal.app/api/mcp"
```

### Gemini CLI

```bash
gemini mcp add --transport http pascal-3d-editor https://editor.pascal.app/api/mcp
```

Then, inside Gemini CLI, run `/mcp auth pascal-3d-editor` to sign in.

This adds it to the current project. Add `-s user` to use it everywhere.

### Any client

Most clients accept this shape. Some name the URL field differently: `serverUrl` in Devin Desktop, `httpUrl` in Gemini CLI’s settings file.

```json
{
  "mcpServers": {
    "pascal-3d-editor": {
      "type": "http",
      "url": "https://editor.pascal.app/api/mcp"
    }
  }
}
```

Zed puts servers under `context_servers` in its settings. Cline needs `"type": "streamableHttp"`, or it assumes SSE.

Client only starts local servers? Bridge it with `npx -y mcp-remote https://editor.pascal.app/api/mcp`.

## Details

- Server version: 0.6.1
- Last checked: 2026-10-04 (reachable, asks for credentials)
- Listed: 2026-10-04
- Updated: 2026-10-04

---
Source: https://mcp.tc/i/pascal-3d-editor (mcp.tc is an independent directory, not affiliated with this server's publisher). Corrections: https://mcp.tc/report
