Pascal 3D Editor
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Create, inspect, validate and save editable 3D building scenes in Pascal projects from your AI assistant.
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mcp.tc/i/pascal-3d-editorlisting.about
Connects an AI agent to Pascal, a 3D building editor. The agent can create, inspect, edit, validate and save 3D building projects. Changes use the same project store as the browser editor, so you can watch the result and keep editing it there.
The hosted endpoint uses streamable HTTP and supports OAuth sign-in with scene read and write scopes. A Bearer API key created in Pascal Settings can also be sent in the Authorization header. A local mode through the Pascal CLI exists for projects stored locally and needs no hosted account.
listing.can
- Create editable 3D building scenes
- Inspect existing project scenes
- Validate scenes before saving
- Save changes to the Pascal project store
- Continue editing the same project in the browser editor
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listing.notools.oauth
listing.prompts
Create a small two-room apartment scene in my Pascal project.
Inspect my current Pascal scene and list what it contains.
Validate the scene and tell me about any problems.
Check that this sofa fits in the living room, then save the scene.
listing.setup.h
listing.setup.oauth
Claude Code
- Run this in a terminal, in your project folder:
claude mcp add --transport http pascal-3d-editor https://editor.pascal.app/api/mcp- Start Claude Code, type
/mcp, pick pascal-3d-editor and choose Authenticate. A browser window opens for the Pascal sign-in.
Add --scope user to make it available in every project, not just this one.
Claude Desktop
- Open Settings → Connectors and click Add custom connector.
- Name it Pascal 3D Editor and paste this URL:
https://editor.pascal.app/api/mcp- Click Add, then Connect, and sign in when Pascal asks.
Claude Desktop's JSON config file only starts local servers. Remote servers go through Connectors, and connectors you add on claude.ai show up here too.
claude.ai
- Open the connector form on claude.ai. This button fills in the name and URL for you:
- Check that the URL reads
https://editor.pascal.app/api/mcpand click Add. - Click Connect and sign in when Pascal asks.
Free plans allow one custom connector. On Team and Enterprise plans an owner adds it under Organization settings → Connectors.
ChatGPT
- On chatgpt.com, open Settings → Security and login and turn on Developer mode.
- Go to
chatgpt.com/pluginsand click + to create an app for a remote MCP server. - Paste
https://editor.pascal.app/api/mcpas the server URL and choose OAuth. ChatGPT sends you to Pascal to sign in.
Developer mode is available on the web for Plus, Pro, Business, Enterprise and Education accounts.
Cursor
Or add it by hand to ~/.cursor/mcp.json (all projects) or .cursor/mcp.json (this project):
{
"mcpServers": {
"pascal-3d-editor": {
"url": "https://editor.pascal.app/api/mcp"
}
}
}Cursor shows Needs login next to the server. Click it to sign in.
VS Code
Install in VS Code a11y.new_tab
Or from a terminal:
code --add-mcp '{"name":"pascal-3d-editor","type":"http","url":"https://editor.pascal.app/api/mcp"}'Or commit it to the repo in .vscode/mcp.json:
{
"servers": {
"pascal-3d-editor": {
"type": "http",
"url": "https://editor.pascal.app/api/mcp"
}
}
}VS Code asks you to sign in the first time the server starts.
Devin Desktop
- Add it to
~/.config/devin/mcp_config.json(macOS and Linux) or%APPDATA%\devin\mcp_config.json(Windows):
{
"mcpServers": {
"pascal-3d-editor": {
"serverUrl": "https://editor.pascal.app/api/mcp"
}
}
}- Refresh the MCP server list in Cascade and sign in when asked.
Devin Desktop is the new name for Windsurf. It reads serverUrl (or url) for remote servers.
Codex
codex mcp add pascal-3d-editor --url https://editor.pascal.app/api/mcp
codex mcp login pascal-3d-editorOr edit ~/.codex/config.toml directly:
[mcp_servers.pascal-3d-editor]
url = "https://editor.pascal.app/api/mcp"Gemini CLI
gemini mcp add --transport http pascal-3d-editor https://editor.pascal.app/api/mcpThen, inside Gemini CLI, run /mcp auth pascal-3d-editor to sign in.
This adds it to the current project. Add -s user to use it everywhere.
Any client
Most clients accept this shape. Some name the URL field differently: serverUrl in Devin Desktop, httpUrl in Gemini CLI's settings file.
{
"mcpServers": {
"pascal-3d-editor": {
"type": "http",
"url": "https://editor.pascal.app/api/mcp"
}
}
}Zed puts servers under context_servers in its settings. Cline needs "type": "streamableHttp", or it assumes SSE.
Client only starts local servers? Bridge it with npx -y mcp-remote https://editor.pascal.app/api/mcp.
listing.faq
Can I paste mcp.tc/i/pascal-3d-editor into my MCP client?
No. mcp.tc links are pages, not server addresses. Connect with https://editor.pascal.app/api/mcp, so your client talks to Pascal 3D Editor directly. The sign-in token only works there anyway. The quick link is for sharing: it opens this page, with setup steps for every client.
Does Pascal 3D Editor need an API key or a sign-in?
Yes, you need a Pascal account. The first time your client connects, it opens Pascal's sign-in page. The token goes straight to the server's own URL, never through mcp.tc.
Is Pascal 3D Editor a remote or a local server?
Remote. Pascal hosts it at https://editor.pascal.app/api/mcp, and it speaks Streamable HTTP. There's nothing to install.
What can Pascal 3D Editor do?
You can create editable 3D building scenes, inspect existing project scenes and validate scenes before saving.
Which clients can use it?
Any client that supports remote MCP servers: Claude Code, Claude Desktop, claude.ai, ChatGPT in developer mode, Cursor, VS Code, Devin Desktop, Codex, Gemini CLI, Zed and others. The setup steps cover each one.
Who wrote this page?
mcp.tc's robot read Pascal 3D Editor's own metadata (its MCP handshake, tool list and public pages), and an AI model drafted the text from it. A person reviews anything the checks can't confirm. The text can still be wrong, so if you spot a mistake, use Report this listing on this page.
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