gamedev.pl
listing.by
Build playable browser games on gamedev.pl from your own coding agent, with progress and drafts reported back to Creator Studio.
listing.connect
listing.explain.oauth
listing.note.oauth
listing.share.h
listing.share.p
mcp.tc/i/gamedev-pllisting.about
Connects a coding agent to the gamedev.pl platform, where a described game is turned into real code, reviewed, and published to a browser catalog. The tools cover one build round: opening or rejoining it, reading the brief and engine kit, asking the kit and docs questions, staging and delivering source files, checking the quality gate, and exchanging progress, screenshots and messages with the creator.
It is a hosted remote endpoint over streamable HTTP, with nothing to install. Sign in with OAuth. Creating games is in closed beta: the tools load for anyone, but calls need an approved creator account.
listing.can
- Open or rejoin a game build round
- Read the creator's brief and the engine kit
- Ask questions against the kit and docs
- Stage and deliver game source files
- Check the quality gate
- Send progress, screenshots and messages to the creator
listing.tools
listing.notools.oauth
listing.prompts
Open my gamedev.pl build round and read the brief for my game.
Build the game described in the brief and stage the source files.
Check whether my game passes the quality gate.
Send the creator a screenshot of the current draft.
listing.setup.h
listing.setup.oauth
Claude Code
- Run this in a terminal, in your project folder:
claude mcp add --transport http gamedev-pl https://www.gamedev.pl/api/mcp- Start Claude Code, type
/mcp, pick gamedev-pl and choose Authenticate. A browser window opens for the gamedevpl sign-in.
Add --scope user to make it available in every project, not just this one.
Claude Desktop
- Open Settings → Connectors and click Add custom connector.
- Name it gamedev.pl and paste this URL:
https://www.gamedev.pl/api/mcp- Click Add, then Connect, and sign in when gamedevpl asks.
Claude Desktop's JSON config file only starts local servers. Remote servers go through Connectors, and connectors you add on claude.ai show up here too.
claude.ai
- Open the connector form on claude.ai. This button fills in the name and URL for you:
- Check that the URL reads
https://www.gamedev.pl/api/mcpand click Add. - Click Connect and sign in when gamedevpl asks.
Free plans allow one custom connector. On Team and Enterprise plans an owner adds it under Organization settings → Connectors.
ChatGPT
- On chatgpt.com, open Settings → Security and login and turn on Developer mode.
- Go to
chatgpt.com/pluginsand click + to create an app for a remote MCP server. - Paste
https://www.gamedev.pl/api/mcpas the server URL and choose OAuth. ChatGPT sends you to gamedevpl to sign in.
Developer mode is available on the web for Plus, Pro, Business, Enterprise and Education accounts.
Cursor
Or add it by hand to ~/.cursor/mcp.json (all projects) or .cursor/mcp.json (this project):
{
"mcpServers": {
"gamedev-pl": {
"url": "https://www.gamedev.pl/api/mcp"
}
}
}Cursor shows Needs login next to the server. Click it to sign in.
VS Code
Install in VS Code a11y.new_tab
Or from a terminal:
code --add-mcp '{"name":"gamedev-pl","type":"http","url":"https://www.gamedev.pl/api/mcp"}'Or commit it to the repo in .vscode/mcp.json:
{
"servers": {
"gamedev-pl": {
"type": "http",
"url": "https://www.gamedev.pl/api/mcp"
}
}
}VS Code asks you to sign in the first time the server starts.
Devin Desktop
- Add it to
~/.config/devin/mcp_config.json(macOS and Linux) or%APPDATA%\devin\mcp_config.json(Windows):
{
"mcpServers": {
"gamedev-pl": {
"serverUrl": "https://www.gamedev.pl/api/mcp"
}
}
}- Refresh the MCP server list in Cascade and sign in when asked.
Devin Desktop is the new name for Windsurf. It reads serverUrl (or url) for remote servers.
Codex
codex mcp add gamedev-pl --url https://www.gamedev.pl/api/mcp
codex mcp login gamedev-plOr edit ~/.codex/config.toml directly:
[mcp_servers.gamedev-pl]
url = "https://www.gamedev.pl/api/mcp"Gemini CLI
gemini mcp add --transport http gamedev-pl https://www.gamedev.pl/api/mcpThen, inside Gemini CLI, run /mcp auth gamedev-pl to sign in.
This adds it to the current project. Add -s user to use it everywhere.
Any client
Most clients accept this shape. Some name the URL field differently: serverUrl in Devin Desktop, httpUrl in Gemini CLI's settings file.
{
"mcpServers": {
"gamedev-pl": {
"type": "http",
"url": "https://www.gamedev.pl/api/mcp"
}
}
}Zed puts servers under context_servers in its settings. Cline needs "type": "streamableHttp", or it assumes SSE.
Client only starts local servers? Bridge it with npx -y mcp-remote https://www.gamedev.pl/api/mcp.
listing.faq
Can I paste mcp.tc/i/gamedev-pl into my MCP client?
No. mcp.tc links are pages, not server addresses. Connect with https://www.gamedev.pl/api/mcp, so your client talks to gamedev.pl directly. The sign-in token only works there anyway. The quick link is for sharing: it opens this page, with setup steps for every client.
Does gamedev.pl need an API key or a sign-in?
Yes, you need a gamedevpl account. The first time your client connects, it opens gamedevpl's sign-in page. The token goes straight to the server's own URL, never through mcp.tc.
Is gamedev.pl a remote or a local server?
Remote. gamedevpl hosts it at https://www.gamedev.pl/api/mcp, and it speaks Streamable HTTP. There's nothing to install.
What can gamedev.pl do?
You can open or rejoin a game build round, read the creator's brief and the engine kit and ask questions against the kit and docs.
Which clients can use it?
Any client that supports remote MCP servers: Claude Code, Claude Desktop, claude.ai, ChatGPT in developer mode, Cursor, VS Code, Devin Desktop, Codex, Gemini CLI, Zed and others. The setup steps cover each one.
Who wrote this page?
mcp.tc's robot read gamedev.pl's own metadata (its MCP handshake, tool list and public pages), and an AI model drafted the text from it. A person reviews anything the checks can't confirm. The text can still be wrong, so if you spot a mistake, use Report this listing on this page.
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