Godot MCP

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Launch the Godot editor, run projects, read debug output and create or edit scenes from your AI assistant.

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npx -y @coding-solo/godot-mcp

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mcp.tc/i/godot

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Connects an AI assistant to the Godot game engine. It can open the editor for a project, run a project in debug mode, capture console output and errors, and stop execution. It can also list projects in a folder, report project structure, and create scenes, add nodes, load sprites, export MeshLibrary resources and save scenes. UID tools cover Godot 4.4 and later.

Runs locally over stdio with npx and needs Node.js 18 or newer plus a Godot installation. No sign-in or API key is needed. Set GODOT_PATH if Godot is not detected automatically, and DEBUG=true for verbose server logs.

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  • Launch the Godot editor for a project
  • Run projects in debug mode and stop them
  • Capture console output and error messages
  • List Godot projects and read project structure
  • Create scenes and add nodes with properties
  • Load sprites and export 3D scenes as MeshLibrary
  • Get file UIDs and update UID references in Godot 4.4+

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  • Run my Godot project in /games/platformer and show me any errors.

  • Create a new scene with a Node2D root and add a Sprite2D node.

  • List the Godot projects in my games folder.

  • Which Godot version is installed on this machine?

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Claude Code

  1. Run this in a terminal, in your project folder:
claude mcp add --transport stdio godot -- npx -y @coding-solo/godot-mcp
  1. Start Claude Code and type /mcp. godot should show as connected.

Add --scope user to make it available in every project.

Claude Desktop

  1. Open Settings → Developer → Edit Config. It opens claude_desktop_config.json. Add:
claude_desktop_config.json
{
  "mcpServers": {
    "godot": {
      "command": "npx",
      "args": [
        "-y",
        "@coding-solo/godot-mcp"
      ]
    }
  }
}
  1. Save the file and restart Claude Desktop.

Needs Node.js on your computer. The file lives in ~/Library/Application Support/Claude/ on macOS and %APPDATA%\Claude\ on Windows.

Cursor

Or add it by hand to ~/.cursor/mcp.json (all projects) or .cursor/mcp.json (this project):

mcp.json
{
  "mcpServers": {
    "godot": {
      "command": "npx",
      "args": [
        "-y",
        "@coding-solo/godot-mcp"
      ]
    }
  }
}

Needs Node.js on your computer.

VS Code

Or from a terminal:

code --add-mcp '{"name":"godot","type":"stdio","command":"npx","args":["-y","@coding-solo/godot-mcp"]}'

Or commit it to the repo in .vscode/mcp.json:

.vscode/mcp.json
{
  "servers": {
    "godot": {
      "type": "stdio",
      "command": "npx",
      "args": [
        "-y",
        "@coding-solo/godot-mcp"
      ]
    }
  }
}

Needs Node.js on your computer.

Devin Desktop

  1. Add it to ~/.config/devin/mcp_config.json (macOS and Linux) or %APPDATA%\devin\mcp_config.json (Windows):
mcp_config.json
{
  "mcpServers": {
    "godot": {
      "command": "npx",
      "args": [
        "-y",
        "@coding-solo/godot-mcp"
      ]
    }
  }
}
  1. Refresh the MCP server list in Cascade.

Devin Desktop is the new name for Windsurf.

Codex

codex mcp add godot -- npx -y @coding-solo/godot-mcp

Or edit ~/.codex/config.toml directly:

config.toml
[mcp_servers.godot]
command = "npx"
args = ["-y", "@coding-solo/godot-mcp"]

Needs Node.js on your computer.

Gemini CLI

gemini mcp add godot npx -- -y @coding-solo/godot-mcp

This adds it to the current project. Add -s user to use it everywhere.

Any client

Most clients that start local servers accept this shape:

{
  "mcpServers": {
    "godot": {
      "command": "npx",
      "args": [
        "-y",
        "@coding-solo/godot-mcp"
      ]
    }
  }
}

Zed puts servers under context_servers in its settings, with the same command, args and env fields.

Needs Node.js on your computer.

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Can I paste mcp.tc/i/godot into my MCP client?

No. Godot MCP runs on your own computer, started by your client, so it has no web address to connect to. The quick link is the page to share; the install command is npx -y @coding-solo/godot-mcp.

Does Godot MCP need an API key?

No. It doesn't declare any keys or environment variables. It runs with your user account's permissions, so check what its tools can reach.

Is Godot MCP a remote or a local server?

Local. Your client starts it as a process on your computer with npx -y @coding-solo/godot-mcp, which needs Node.js.

What can Godot MCP do?

You can launch the Godot editor for a project, run projects in debug mode and stop them and capture console output and error messages.

Which clients can use it?

Any client that starts local servers: Claude Code, Claude Desktop, Cursor, VS Code, Devin Desktop, Codex, Gemini CLI, Zed and others. claude.ai and ChatGPT only connect to remote servers.

Who wrote this page?

mcp.tc's robot read Godot MCP's public metadata (its package and repository pages), and an AI model drafted the text from it. A person reviews anything the checks can't confirm. The text can still be wrong, so if you spot a mistake, use Report this listing on this page.

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